Meagan (pronounced: Me-Eh-Gan) is an Âpihtawikosisân (Fed: Métis of Ontario) game designer, interactive digital media artist, writer, and philosopher from Hamilton, ON.
Maturing as an artist on a steady diet of what they describe as “weird, chronically-online, Alt pop art” she uses the medium of video games, utilizing found digital 3D objects, set/lighting design and game mechanics to craft interactive environments. Their works explore one of two streams: monstrous space and Indigenous futurism (specifically Land Back pleasance design).
Beyond digital interactive works Meagan is also known for her philosophical articles on Indigenous digital media such as “Read-Only Sacred Spaces: Indigenous Video Games as Space Safe from Vandalism and Theft” and more recently “What Makes it Indigenous? On Readability and Forced Readability in Indigenous Media”.
Meagan is currently in her second year of an MFA in Studio Arts student at the University of Guelph.